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Aran P. Ink
Technical Design
Metroidvania Generation
Better Constraints for Better Dungeons
How Celeste's Tilesets Work
Audio
Game Music
Vocal Performance
Art
Pixel Art
Figure Drawing
Contact
Aran P. Ink
Technical Design
Metroidvania Generation
Better Constraints for Better Dungeons
How Celeste's Tilesets Work
Audio
Game Music
Vocal Performance
Art
Pixel Art
Figure Drawing
Contact
Folder: Technical Design
Back
Metroidvania Generation
Better Constraints for Better Dungeons
How Celeste's Tilesets Work
Folder: Audio
Back
Game Music
Vocal Performance
Folder: Art
Back
Pixel Art
Figure Drawing
Contact
Better Constraints For Better Dungeons
Video Games Aran Ink 5/8/21 Video Games Aran Ink 5/8/21

Better Constraints For Better Dungeons

Most generative Metroidvania games have either boring rooms or boring dungeons. We can fix that!

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Celeste Tilesets, Step-by-Step
Video Games, Art, Technical Art Aran Ink 5/7/21 Video Games, Art, Technical Art Aran Ink 5/7/21

Celeste Tilesets, Step-by-Step

I spent days deconstructing Celeste’s pixel art so you don’t have to!

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ProcJam Room Design Talk
Video Games Aran Ink 8/8/20 Video Games Aran Ink 8/8/20

ProcJam Room Design Talk

A talk in which I present some strategies for designing rooms that make Metroidvania dungeons more fun and easier to generatate.

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