Better Constraints For Better Dungeons
Most generative Metroidvania games have either boring rooms or boring dungeons. We can fix that!
Celeste Tilesets, Step-by-Step
I spent days deconstructing Celeste’s pixel art so you don’t have to!
ProcJam Room Design Talk
A talk in which I present some strategies for designing rooms that make Metroidvania dungeons more fun and easier to generatate.