I’m presenting at BostonFIG 2021!
I’m presenting two talks at this year’s BostonFIG conference! Big surprise, they’re about Metroidvanias and Celeste.
Better Constraints For Better Dungeons
Most generative Metroidvania games have either boring rooms or boring dungeons. We can fix that!
ProcJam Room Design Talk
A talk in which I present some strategies for designing rooms that make Metroidvania dungeons more fun and easier to generatate.