Metroidvania Generation
In 2015, I decided to learn Unity by building a procedural Metroidvania game.
To nobody’s surprise, this turned out to be a terrible idea for a first project! Not only was the scope way too big, I later found out that my indie-dev idols (EXOK, Cellar Door Games) had already tried to do the same thing and largely abandoned their first attempts in order to focus on games that were much more fun and way easier to make.
Despite that, I’ve kept working on it over the years, albeit slowly. I’ve been building (and discarding) prototypes, wrestling with tricky design challenges, teaching myself to make pixel art and game music, mastering CorgiEngine, and gradually chipping away at this thorny problem in my spare time.
I don’t know if I’m any closer to shipping this game, but I’ve certainly made some cool stuff along the way.